Monday, February 9, 2009

Why Tales won...or didn't.

THENDYWAMPS: The Game.

It was just that wasn't it? A game. But for as long as I can remember all the games I've played have had a goal and usually that goal is to win. Sure, the teams got excited when we came up with a clever and inventive new rule to add to the list, but the whole idea of making up your own rules along way has never been worked into Clue, Sorry, Apples to Apples, Uno, yes, even the game of Life. I suppose maybe Milton & Bradley never read Rozencrantz and Guildenstern. The point being, there is no point. No goal. No meaning. No winning. And most assuredly, NO rules. Just as Guildenstern has been trying to convince himself there is meaning throughout the play by deconstructing and comforting himself with fate, each of us could go on to deconstruct the game and comfort ourselves with the idea that we won. The truth is, we all won. But we all just as easily lost. Mrs. Kirk was not a judge or the banker, because in a postmodern world there is no control. In a postmodern game their are no rules. I won, my team won, not because we had more points (because we didn't-we lost-besides points don't really exist in this THENDYWAMPS game, if we are truly playing by the rules of postmodernism). We did not win because we came up with more clever rules, because those don't really matter either. We won because if we each individually decide we won, we do. We can choose our truth for ourselves and my truth is: we won. That may be the only rule to all this: once you decide, it's truth. You only get frustrated when you ask, why?
We are all players in this game of Life.

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